Jumat, 21 Januari 2011

[Q311.Ebook] Download PDF Bubble Gum Badge: An Fda His-story, by Patrick Stone

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Bubble Gum Badge: An Fda His-story, by Patrick Stone

  • Sales Rank: #2071756 in Books
  • Published on: 2011-07-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .25" w x 6.00" l, .39 pounds
  • Binding: Paperback
  • 110 pages

About the Author
Patrick D. Stone, M.S. is an Ex-FDA, International Inspection Cadre for bioresearch monitoring (BIMO) and Drugs / TradeStone QA. He has 12 years experience as a Bioresearch monitor for the FDA. He conducts Domestic and International inspections of Clinical Investigators for pre-approval of pharmaceutical Drugs, Pharmaceutical Drug manufacturing plants and also conducts domestic Institutional Review Board investigations.

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0 of 1 people found the following review helpful.
Excellent writeup on the FDA
By Beboo
I recently have had the pleasure to interview Patrick Stone on my Clinical Trials Guru webshow, and we discussed this book, which eventually led me to actually read the book. As someone who has been in the clinical trials industry for about 10 years, I was always fascinated by the FDA and its inner workings. This book is really easy to read, and non-industry folks who are also interested in the FDA in general, will probably find its story flow non intimidating. A must read for anyone who ever wanted to know more about how the FDA works from both the Food as well as the Drug component.

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Minggu, 16 Januari 2011

[S462.Ebook] Ebook Free Hard-Boiled Wonderland and the End of the World, Vol. 1, by Haruki Murakami

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Hard-Boiled Wonderland and the End of the World, Vol. 1, by Haruki Murakami

Japanese novel by Haruki Murakami

  • Sales Rank: #5405375 in Books
  • Published on: 1985
  • Binding: Paperback Bunko
  • 397 pages

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Minggu, 09 Januari 2011

[G486.Ebook] Download PDF Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

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Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world.
Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new final chapter.
"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon." -- Chris Baker
"While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth." -- IGN
"Quite excellent... a great read." -- Hardcore Gaming 101
"Direct and insightful ... I believe that it belongs on the top shelf of any collector." -- Steve Kent, author of The Ultimate History of Video Games

  • Sales Rank: #49016 in Books
  • Published on: 2016-10-19
  • Released on: 2016-10-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x 1.10" w x 5.24" l, .0 pounds
  • Binding: Paperback
  • 336 pages

From the Author
In writing Power-Up, I wanted to take what I had learned about Japanese art and culture and apply it to the video games that I had grown up loving so much, in an attempt to explain why Japan had been so successful throughout the world, from such an early point in gaming history. 
I wrote this book while living in Kyoto, Japan, just a few minutes' walk down the road from the original Nintendo Playing Cards building. It's a snapshot of that year of my life, as well as a history and profile of Japanese games from Super Mario to Final Fantasy to Ico. 
For the revised 2016 edition available from Dover Publications, I wrote the only thing that seemed appropriate: an all-new chapter paying tribute to the life and work of Nintendo's late president Satoru Iwata.

About the Author
Chris Kohler started writing for Wired in 2002 and founded wired.com's Game|Life channel in 2005. He is the author of Retro Gaming Hacks and co-hosts the Stitcher Award–winning podcast Good Job, Brain!

Most helpful customer reviews

8 of 10 people found the following review helpful.
Too short and too shallow, but basically worthwhile
By some dude
I enjoyed this book, mostly. Within its scattershot set of chapters about Japanese games in general, there's a fascinating, albeit sketchy, history of Nintendo that contained many small revelations for me, despite that I've been playing video games incessantly since 1987 or so. But the rest of the material was less compelling for me. The chapter about music games and music in games actively frustrated me--it gave only a brief survey of either topic, and seemed to spend most of its words on a tedious, obsessive examination of Final Fantasy albums. A chapter about Akihabara, Japan's premier consumer electronics marketplace, pushed the trivia-to-insight ratio similarly high. In his effort to treat video games as if they deserve the attention of artists, Kohler concentrates too much on material that is only interesting to fans.

Still, on the whole I'm glad I read this book, and I hope Kohler's stated desire to encourage further such works is satisfied; there is clearly much more to say.

46 of 47 people found the following review helpful.
Something about Japan by someone who understands Japan
By Steven L. Kent
Kohler has done a very, very good job of surveying the Japanese video game industry.
Unlike other writers who have written game histories, Kohler speaks Japanese and lived in Japan. He covered the Japanese video game market for international publications. Frankly, the depth of his understanding shows throughout this book.
Kohler's interviews are direct and insightful. He managed to get access to many of Japan's leading game designers. As somebody who has read many books about the video game industry, I noticed that Kohler's knowledge of the Japanese language resulted in a more direct style of interview.
Kohler managed to get his hands on the creators of such games as ICO, Parapa, and, of course, Mario.
One thing I will say about "Power-Up" is that it is a specialized book. If you are looking for a general survey of gaming, or a picture book with glossy full-color art, this is not the book. This is NOT a book for folks who want to read about the games they played as kids.
"Power-Up" is a highly-specialized book. I believe that it belongs on the top shelf of ANY collector who considers himself/herself a serious student of video games. This is a resource, like Lenny Herman's "Phoenix," that will be appreciated by hardcore gamers for a very long time.

5 of 6 people found the following review helpful.
Interviews with industry movers and shakers
By Midwest Book Review
Power Up examines video games in general, and Japanese video games in particular, as an interactive storytelling medium. But video games were not always regarded as art - Japanese influence pioneered cinematic techniques that transformed games from primitive, non-story plaything such as the classic Pong to sweeping epic sagas such as the hero's complex journey in role-playing games like Final Fantasy 7. Though non-Japanese games are included in the discussion, Power Up especially examines how storytelling ideas in Japanese videogames have so thoroughly permeated the gaming world, from the first-ever game cutscenes in Donkey Kong onward. Author and dedicated game fan Chris Kohler presents his research of and personal interviews with industry movers and shakers such as Shigeru Miyamoto (creator of Mario), Hideo Kojima (designer of Metal Gear Solid), and many more. The impact of classic series on game storytelling and narrative include discussions of specific series such as a Mario games, Pokemon, Final Fantasy, and Grand Theft Auto among others. Black-and-white photographs and screenshots illustrate this fascinating exploration of everything from how videogame music evolved from bleeps and boops to full-symphony orchestras to the adventures that might await any truly hardcore gaming fan who dares to shop in Akihabara. Though Power Up concentrates especially on video game history, references to modern developments up through 2004 keep this survey current. A highly recommended treat for gamers in particular, and a valuable resource for students and researchers seeking to better understand the cultural shifts in video games as a communicative, interactive, expressive artistic medium as vibrant (and popular!) in its own right as books and movies.

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